As told before, a huge update would be coming out and its available now.
Here is the update log.
~Added over 60 Gold Star community-submitted Workshop items ~Summer Claim Checks can now be redeemed for Summer Coolers ~Summer Cooler Keys are now available in the Mann Co. Store ~Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store ~Reduced intensity of Bleed and Jarate screen effects under DX8 ~Added text search functionality to the backpack and the store ~Added tf_hud_show_servertimelimit to display the server’s per-map time limit on the in-game HUD ~In MvM, if all team members unready, the pre-round countdown will stop ~In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop ‘red’ money that will automatically be collected when it would otherwise dissolve ~Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect ~Double-clicking a crate will now take you to the appropriate key in the store ~By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. ~Unusuals and Stranges no longer stack in loadout equip pages ~Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies ~Fixed a bug that would cause the popular items page in the store to not always update correctly ~Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits ~Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck ~Fixed a bug where crouch animations would not properly play while in humiliation state ~Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge ~Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community ~Fixed level 3 dispensers missing geometry ~Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs ~Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players ~Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones ~Fixed characters in the loadout page sometimes appearing as if they were cloaked ~Weapon attributes will now show in the same order in-game and in Steam Community ~Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
Added cp_standin and cp_process ~Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town cp_badlands ~Fixed jumps being ruined by small rock ledge near spiral ~Fixed prop collisions ~Fixed clip smoothing cp_dustbowl ~Fixed players building in Blu's first spawn ~Fixed players shooting through rocks in stage 2 ~Fixed collision in tunnels in stage 2 ~Fixed textures not displaying properly in Pyrovision ~Fixed lighting on cliff faces ~Fixed skybox error in stage 3. ~Fixed players getting killed through the ceiling under stage 2 cap 1 ~Adjusted ceiling height in stage 3 tunnel for better clearance ~Cleaned up prop collision cp_egypt ~Fixed clip brush exploits ~Players can no longer build on top of arches and high ledges cp_gorge ~Players can no longer build in Blu's first spawn room ~Changed scale of water texture cp_granary ~Fixed improper orientation on arrow signs ~Fixed players getting above red forward spawn ~Fixed players building on cargo containers inside spawn room ~Fixed holes in skybox geometry ~Removed collision from hanging lamp over Red spawn ~Removed collision from security cameras above Red and Blue spawns ~Mirrored fence alcove from Blu final cap arena to Red side ~Balanced collision of rocks in final capture arenas ~Re-ordered spawns in the first spawn room to be consistent between Red and Blu cp_gravelpit ~Clipped roof of building over cap A ~Removed helthpack under terrain ~Added decals under health kits and ammo packs cp_gullywash ~Fixed players getting out of the map near the middle capture point ~Fixed collision exploits near middle capture point cp_mountainlab ~Fixed collision issues on the ladders and hill that lead to the first point ~Fixed static prop lighting cp_steel ~Fixed players blocking Blu's spawn exit door leading to capture point B ~Fixed collision on ledge near capture point B ~Players can no longer build inside Red spawn room. ~Blu spawn point over grate removed. ctf_2fort ~Fixed building inside of spawn doors ~Fixed clipping exploits on battlements ~Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser ~Cleaned up prop collision ~Smoothed clipping on wagon wheel and other props ctf_well ~Fixed players jumping out of the map koth_king ~Health and ammo packs now match on Red and Blu sides of the map ~Players can no longer build in spawn doors koth_lakeside ~Fixed rockets passing through terrain near the capture point koth_viaduct ~Players can no longer build in spawn room rafters mvm_bigrock ~Fixed players building on rock in cave section pl_badwater ~Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls ~Fixed player clip smoothing ~Fixed fence collisions ~Fixed floating rocks in skybox ~Fixed lighting on props ~Fixed lighting on canyon vista ~Handrails no longer collide with bullets and projectiles ~Performance increase through poly reduction, model collision reduction and model fade distances ~Players can no longer build inside Blu spawn room ~Players can no longer be trapped with teleporters under the sign by the first capture point ~Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured ~Players will now be crushed by closing doors upon the capture of point 2 pl_barnblitz ~Fixed building in the skybox above Red's final spawn ~Teleporters will no longer self destruct when used on the battlements near Blu's first spawn pl_frontier ~Fixed spawn doors not working properly after second capture. ~Players can no longer build inside kill volumes ~Players can no longer build inside of Blu's second spawn room ~Red players can now enter the Blu team spawn upon round win pl_goldrush ~Fixed collision on props and clip exploits ~Fixed buildings being prohibited from construction in the garage near the end of stage 3 ~Players can no longer block the cart through the wall in stage ~Players can no longer build in spawn exits ~Players can no longer build on the shack roof near the end of stage 3 ~Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap ~Players can no longer build on the perch in stage 1 ~Handrails no longer collide with bullets and projectiles pl_thundermountain ~Fixed gate visible through ceiling in stage 3 ~Fixed clipping in stage 3 Blu spawn ~Prevented players from building in the cliffside kill zone in stage 1 pl_upward ~Fixed exploit where Blu team could be trapped in their final spawn room ~Fixed gap in collision which allowed Blu players to be shot in their first spawn ~Fixed fade distances on props in Blu spawn ~Fixed players building under catwalk on the ledge of the final pit ~Fixed clip brush exploits ~Players can no longer be trapped by teleporting under stairs near final capture point ~Players can no longer build inside of Red's final spawn room ~Players can no longer build inside of spawn room doors ~Players can no longer be trapped inside of the capture point sign ~Prevented Blu team from entering final spawn room while it is neutral ~Smoothed clipping collision ~Collision performance increases ~Handrails no longer collide with bullets and projectiles ~Replaced floor texture in Red team final spawn room plr_hightower ~Fixed clip brush exploit above building on cliff edge plr_nightfall ~Fixed players jumping outside of the map ~Reduced prop collision plr_pipeline ~Fixed invisible faces ~Handrails no longer collide with bullets and projectiles tc_hydro ~Fixed clip brush exploit where players could get out of world ~Fixed players getting on top of monument.
~The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted ~"The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI ~Cursed Soul items (Halloween zombie skins) are now renameable ~Strange Bacon Grease can now be gift-wrapped ~Added LODs to the Airborne Armaments set items ~Fixed Bison/Pomson projectiles getting stuck on doors ~Fixed Baseballs and Jars sometimes going through thin geometry Crit-A-Cola ~Removed: Damage taken mini-crits ~Added: Damage taken increased 25% Shortstop ~Added 20% bonus healing while deployed ~Added 80% vulnerability increase to all push forces while deployed Winger ~Added +25% Jump Height bonus when active The Special Delivery (set) ~Removed: +25 max health on wearer ~Added: Leave a calling card on your victims Battalion's Backup ~Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active) ~Rage is now generated from damage dealt instead of damage received Black Box ~Rocket explosions now use correct sound Beggar’s Bazooka ~Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling) ~Misfired Rockets now remove one loaded rocket from the clip Concheror ~Rage is now generated only from damage dealt ~Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect Cow Mangler 5000 ~Reduced clip size (from 5 to 4) ~Removed -10% damage attribute ~Removed 5% slower reload attribute ~Added missing "sets players on fire" description text ~New particles and sound Escape Plan ~Players receive the Marked-For-Death effect after deploying, and for a short period after holstering. Liberty Launcher ~Removed: 25% reduced clip size penalty ~Added: 25% reduced damage penalty Original ~Rocket explosions now use correct sound The Tank Buster (set) ~Removed: +20% Sentry damage resistance on wearer ~Added: Leave a calling card on your victims Phlogistinator ~Fixed "Mmmph" progress resetting after touching a resupply cabinet Powerjack ~Added: 15% increase move speed while deployed ~Added: 20% damage vulnerability to all sources The Gas Jockey's Gear (set) ~Removed: +10% faster move speed on wearer ~Removed: +10% bullet damage vulnerability on wearer ~Added: Leave a calling card on your victims. Chargin' Targe ~Added: Afterburn immunity Loose Cannon ~Range no longer affects direct cannonball impact damage ~Reduced charge time to 1 second ~Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects ~Double-Donk damage now mini-crits The Expert's Ordnance (set) ~Removed: +10% fire damage resistance on wearer Buffalo Steak Sandwich ~Removed: Damage taken mini-crits ~Added: Damage taken increased 25% Dalokoh's Bar ~Increased amount of health restored per-bite from 15 to 25 Gunslinger ~Fixed a bug that caused mini-sentries to heal while being constructed Rescue Ranger ~Minor increase in damage per bolt ~Increased building healing from 50 to 75 per bolt Short Circuit ~Ammo cost reduced when an attack destroys a projectile. Wrangler ~Slightly reduced accuracy of manually-controlled sentry at long range ~Protective shield now fades 1 second after the owning Engineer dies Crusaders Crossbow ~Changed arrow projectile to a large syringe ~Added new trail effects ~Smoothed out reload animation (DPS unchanged) ~Fixed being able to heal players that are using items that block healing Quick-Fix ~Added 50% Overheal ~Über now affects the medic when there's no heal target ~Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix’s Über Vaccinator ~Über now fully absorbs crit damage for the selected damage type, but depletes ~Übercharge based on the amount of damage prevented Bazaar Bargain ~Fixed the starting charge rate being -40% instead of -20% ~Capped the max charge rate to 200% Cozy Camper ~Removed movement penalty. ~Added: Damage taken increased by 20% Darwin's Danger shield ~Added: Bullet damage taken reduced by 15% ~Added: Explosive damage taken increased by 20% The Croc-o-Style Kit (set) ~Removed headshot immunity ~Added: Leave a calling card on your victims Dead Ringer ~When under the effect of Feign Death, damage taken decreases the duration of the effect L'Etranger ~Added: 40% increased cloak duration Spy-cicle ~Fixed a bug that would cause the charge meter to not reset when the spy was killed The Saharan Spy (set) ~Removed: Reduced decloak sound volume ~Removed: 0.5 sec longer cloak blink time ~Added custom particle effects when taunting